![]() ![]() So what's new and should you consider getting it? The same, but not the same The game was very much a one-trick pony and any longer would have dragged it out.Īnd now Superhot is back, after a 3 year stint in early access, as a standalone expansion: Mind Control Delete. The overall length of the game was short: I managed to complete it in just over a total of 8 hours but that was fine. One shot, one hit, would take you clean out, so you always had to be on your toes sometimes this felt just a little unfair, since you always needed to get in a few punches before an enemy would go down. There were no health packs or ammunition, nobody to rescue, nothing to collect - just you and those out to get you. With clear homage to The Matrix, the ability to slow time right down to a crawl by simply not moving (it snapped back full to normal the moment you carried out any action) opened up a refreshing new take on the FPS genre.ĭestroy everything in red, using anything in black to hand I really liked the design choices for the art and gameplay the palette, consisting solely of shades of 3 colors, suited the overall theme of the game perfectly. It started life as an entry into a competition (where developers would design and create a first person shooter in 7 days), before evolving into a successful Kickstarter project. The original Superhot, developed and published by a small, eponymous team, came out over 4 years ago - initially on the PC and Mac, before working its way onto other platforms, and even into VR format. ![]() ![]() Welcome to Superhot: Mind Control Delete. The smash hit of 2016 is back, bigger and bolder. Glide past bullets, dance between enemies - a ballet of epic destruction. ![]()
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